![]() ![]() AAB is the latest, and likely Google may ditch APK distribution in the future, or I think it's already done, since 2021? I don't really check the news. For example for Android, there are these things called APK, OBB, and AAB. You can also check the difficulty in terms of distribution by looking on how to export Godot games for Android/iOS, compare to Windows. I think some indie devs simply refuse IAP monetization model due to its addictive vicious cycle it can provide (a.k.a compulsion loop), some just believe it's really that hard to incorporate them in, especially dealing with the after-sales (top up failures, failed ads that won't close, oh my god!). I believe, this means you can focus completely on the game itself without being bothered to balance your game over ads and in-app purchases, unless of course you decide to sell "premium" games to mobile. Certain PC market lets you publish a game with upfront sales, or at best, you add DLCs. Even if mobile can get more fancy features, battery, heat, and shared memory are still your biggest enemies, and I don't even get to frame synchronization/consistency and display with various refresh rates nowadays. Simply put, with PC, you're more focused on what you can deliver artistically than what you can't. I believe that the old or cheap PC nowadays is capable to run mostly on what Forward+ can offer. That issue alone is enough to tell how hard it is to develop for Android. Luckily it's still possible to run gl_compatibility, although with the least graphics feature available. Maybe I can share some possible reasons on why mobile is pretty much a beast to tame, or a thing some prefer to avoid, just my opinion though.Īs for technicalities, one example is, at the moment Godot 4 with "mobile" render method (Vulkan mobile, cough) has issue with black screen for some GPUs (you can look at it here). I'm not sure if it's rare, maybe just not talking much, I'm not sure either. Aren't those exactly the kind of games that lend themselves to a mobile device? Why is it that developing for mobile is so rare in the indie community? Have any of you developed and published mobile games? (I mean games you designed first and foremost with mobile in mind, not something you developed for PC and then ported). Why is that? Is it because the typical indie game dev is a hardcore gamer themself (himself much more often than anything else) and wouldn't touch a casual mobile game with a stick? Or is it really a market that is totally impossible to break into as an indie? It looks like everyone recommends that as an indie you should start with smaller, more manageable games like puzzle games. It's really hard to find any info (except the purely technical stuff like how to upload to an Android device etc.) on how to publish and market a game for the Google PlayStore and the Apple Store. on game development, every other indie developer seems to be developing for the PC market or maybe consoles and mostly market through either Steam or Itch.io. Yet whenever I search for stuff like articles, tutorials, YouTube videos etc. ![]() And that's what I plan to develop myself. Although it is the first beta release there are only some unsatisfactory at the beginning of this game, but as time goes by, I feel that the game is really good.Īlthough the game screen has the atmosphere of the age, but the overall is acceptable, the physics engine is more realistic, the game experience is better, and it doesn’t eat performance.I think I'm a bit of an outlier here, but I personally love casual mobile games. ![]() Fully Action Mayhem Gameplay with twin Stick ShooterĪlmost everything that can be seen can be destroyed, and this excellent explosion scene made people wonder if it was too defensive. Gameplay is inspired from the open world PC/Console Action game series Just CauseĦ. Play in 4 Players Co-Op Mission and earn big rewardsĥ. Participate in PVP mode to realize the fun of multiplayer battles in the gameĤ. Form your special agent team to bring you more challenges in the gameģ. A lot of different ways of playing, giving you a different exciting experienceĢ. You can find teammates in a short time and start your career at any time.ġ. For example, many new elements have been added to the map, and these elements will definitely bring a new feeling to the player. Getting started is easy, and there are some differences. The gameplay is similar to eating chicken, which will certainly not be known to you. In this different world full of sci-fi colors, you can experience a refreshing adventure: every player can become a hero on the battlefield, complete the tasks in the game again and again, calmly deal with various challenges and win the battle smoothly. Download Just Cause Mobile APK (No VPN Required) ![]()
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